{"id":13404,"date":"2014-03-26T03:45:23","date_gmt":"2014-03-26T03:45:23","guid":{"rendered":"https:\/\/new.igihe.com\/facebook-to-buy-oculus-for-2-billion\/"},"modified":"2014-03-26T03:46:26","modified_gmt":"2014-03-26T03:46:26","slug":"facebook-to-buy-oculus-for-2-billion","status":"publish","type":"post","link":"https:\/\/new.igihe.com\/english\/facebook-to-buy-oculus-for-2-billion\/","title":{"rendered":"Facebook to Buy Oculus for $2 billion"},"content":{"rendered":"<figure class=\"spip-document spip-document-4884 aligncenter\"><img decoding=\"async\" src=\"https:\/\/en-images.igihe.com\/jpg\/sser.jpg\" alt=\"\" \/><\/figure>\n<p>{{Facebook Inc will acquire two-year-old Oculus VR Inc, a maker of virtual-reality glasses for gaming, for $2 billion, buying its way into the fast-growing wearable devices arena with its first-ever hardware deal.}}<\/p>\n<p>The acquisition, which comes hot on the heels of its $19 billion deal for messaging service WhatsApp, marks a big bet by Facebook to anticipate the next shift in an evolving technology industry, at a time when consumers are increasingly abandoning their PCs for smartphones.<\/p>\n<p>The world&#8217;s largest social network was deemed late to recognize the shift to mobile devices and the company&#8217;s revenue has only recently begun to recover from the late start.<\/p>\n<p>Many in the industry believe that wearable devices could represent the next big platform shift. Google Inc has been testing Google Glass, a stamp-sized electronic screen mounted to a pair of eyeglasses for several years. Last week, it introduced an effort to develop computerized wristwatches.<\/p>\n<p>On Tuesday, Facebook said virtual-reality technology could emerge as the next social and communications platform.<\/p>\n<p>&#8220;The history of our industry is that every 10 or 15 years there&#8217;s a new major computing platform, whether it&#8217;s the PC, the Web or now mobile,&#8221; Facebook co-founder and Chief Executive Mark Zuckerberg said in a conference call with analysts and media on Tuesday to discuss the acquisition.<\/p>\n<p>&#8220;We&#8217;re making a long-term bet that immersive, virtual and augmented reality will become a part of people&#8217;s daily life,&#8221; the 29-year-old Zuckerberg said, noting that wearing the Oculus goggles was &#8220;different than anything I&#8217;ve ever experienced in my life.&#8221;<\/p>\n<p>Zuckerberg said Facebook was not interested in becoming a hardware company and did not intend to try to make a profit from sales of the devices over the long term. Instead, he said Facebook&#8217;s software and services would continue to serve as the company&#8217;s underlying business, potentially generating revenue on Oculus devices through everything from advertising to sales of virtual goods.<\/p>\n<p>While Oculus will operate as an independent company, Zuckerberg stressed that Facebook&#8217;s plans for Oculus extended well beyond games.<\/p>\n<p>&#8220;Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face &#8211; just by putting on goggles in your home,&#8221; he said.<\/p>\n<p>In addition to game makers, Oculus has garnered some interest from developers keen on creating apps in areas like architecture, automobiles, marketing and education, the company has said.<\/p>\n<p>Shares of Facebook, which have risen 25 percent in the past six months, were down nearly 1 percent at $64.36 in late trading on Tuesday.<\/p>\n<p>Facebook&#8217;s recent spate of acquisitions is somewhat concerning, RBC Capital Markets analyst Mark Mahaney wrote in a note to investors on Tuesday. But he said that for a company of Facebook&#8217;s size, the deal did not seem &#8220;irrational.&#8221;<\/p>\n<p>&#8220;The question this time is whether Facebook is too early or simply betting on the wrong platform. This won&#8217;t be known for some time. But if it gets the platform right, we&#8217;re relatively confident that Facebook will develop an effective monetization strategy for it, thus boosting its overall financial growth,&#8221; Mahaney said.<\/p>\n<p>{reuters}<\/p>\n","protected":false},"excerpt":{"rendered":"<p>{{Facebook Inc will acquire two-year-old Oculus VR Inc, a maker of virtual-reality glasses for gaming, for $2 billion, buying its way into the fast-growing wearable devices arena with its first-ever hardware deal.}} The acquisition, which comes hot on the heels of its $19 billion deal for messaging service WhatsApp, marks a big bet by Facebook [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":2000051193,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[101],"byline":[170],"hashtag":[],"class_list":["post-13404","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","tag-internationl","byline-igihe"],"bylines":[{"id":170,"name":"IGIHE","slug":"igihe","description":"","image":{"id":0,"url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&f=y&r=g","alt":"Default avatar","title":"Default avatar","caption":"","mime_type":"image\/jpeg","sizes":[]},"user_id":8}],"contributors":[{"id":170,"name":"IGIHE","slug":"igihe","description":"","image":{"id":0,"url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&f=y&r=g","alt":"Default avatar","title":"Default avatar","caption":"","mime_type":"image\/jpeg","sizes":[]},"user_id":8}],"featured_image":{"id":2000051193,"url":"https:\/\/en-images.igihe.com\/IMG\/logo\/arton13404.jpg","alt":"","caption":"","mime_type":"image\/jpeg","width":0,"height":0,"sizes":{"thumbnail":{"url":"https:\/\/en-images.igihe.com\/IMG\/logo\/arton13404.jpg","width":1,"height":1},"medium":{"url":"https:\/\/en-images.igihe.com\/IMG\/logo\/arton13404.jpg","width":1,"height":1},"medium_large":{"url":"https:\/\/en-images.igihe.com\/IMG\/logo\/arton13404.jpg","width":1,"height":1},"large":{"url":"https:\/\/en-images.igihe.com\/IMG\/logo\/arton13404.jpg","width":1,"height":1},"full":{"url":"https:\/\/en-images.igihe.com\/IMG\/logo\/arton13404.jpg","width":0,"height":0}}},"_links":{"self":[{"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/posts\/13404","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/comments?post=13404"}],"version-history":[{"count":0,"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/posts\/13404\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/media\/2000051193"}],"wp:attachment":[{"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/media?parent=13404"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/categories?post=13404"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/tags?post=13404"},{"taxonomy":"byline","embeddable":true,"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/byline?post=13404"},{"taxonomy":"hashtag","embeddable":true,"href":"https:\/\/new.igihe.com\/english\/wp-json\/wp\/v2\/hashtag?post=13404"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}